Dance technology
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Dance technology is an art form in which existing and emerging technologies are used to extend traditional dance practice and develop new dance practices.
[edit] Practice and research
Dance technology fields include:
- Motion capture: 1 2 3
- Dance Documentation: 1
- Virtual Dance (choreographic animation)
- Dance for camera
- Movement generated sound / video via MIDI
- Interfaces: mediation of human motion
- Integrated performance spaces: 1 2
- Interactive dance: 1
- Integration of technology and choreography: 1 2 3
- Analyzing dance movement using computers and other devices
- Dance notation and computers: 1 2
- Web dance: 1
- Telepresence: 1
- robots and dance, particularly wearable robots
Probably the best known example of Dance technology work is Biped (1999) by Merce Cunningham but is a limited example of the field. It is also not interactive.